How to use the guides
Start with the first-session route if you just joined. Open Codes before you spend anything. Use Characters when a crate gives you a new minigame, Titles when duplicates start stacking, and Rebirth only after you have read the live reset panel. Clash and the Update 4.0 recheck are for after the cash loop is stable.
Which [Update 4.0] Larp Your Character! guides are published?
Getting Started
Join the Zinkstrike Studios group, like the game, redeem the current codes, then learn one minigame before you spend cash on crates.
Gems and the Gem Shop
Gems come from codes, a stay-in-LARP quest, index gifts, and a small rebirth payout. Spend them on exclusives, not raw cash.
Cash and Upgrades
Compare one cash upgrade at a time on a minigame you can clear. A cash-percent title multiplies those clears. A live balance, cost, and reserve tell you how many of that purchase you can afford.
Characters and Crates
Crates add characters with their own minigames. These notes cover the personas community sessions actually describe, including ASR names.
Titles, Sun, and SON
Trade duplicate cards to city NPCs. Sun is the +35% cash prop title climbed with Subaru. SON is documented more thinly.
When to Rebirth
Rebirth resets progress for permanent boosts. Read the live panel; the copied $100,000 gate is not confirmed, and the gem payout is only about 2.
Quests and the 15-Minute LARP
The quest guides actually describe asks you to stay in a LARP for about 15 minutes. Idle time in the city hub does not count as that activity.
Clash and Leaderboards
Clash is the official PvP loop. Prepare a character you can clear and a cash title first; public sources do not publish a damage table.
Update 4.0 Recheck
Update 4.0 is the live experience title and names six codes. It does not publish a changelog, so recheck the shop, quests, and rebirth panel in game.
