Clash is the PvP contest named on the experience page: fight other players and compete on leaderboards. Public write-ups do not include a reliable damage table, reward list, or button-by-button UI, so this page stays on preparation that does not invent combat rules.
Before you queue
- Be able to clear your character's minigame on purpose. Clash does not fix missed prompts.
- Prefer a cash-percent title if you have one. Sun's +35% cash funds more practice; it is not itself a duel technique.
- Do not spend your last gems on a raw cash pack in order to "gear for Clash."
- Rebirth is not a published requirement to enter. A permanent boost helps the long run. It does not replace knowing the character.
An older code named DUELS is in the expired archive. That string marks when duel talk showed up in September lists. It is not a live code.
How to improve without a fake tier list
- Queue on a persona you already control.
- Change one thing between attempts: the character, or the title, not both.
- Watch whether you lost because of a missed minigame input or because the opponent simply had more cash multipliers.
- Go back to farming if the loss was economy. Go back to practice if the loss was the prompt.
Leaderboards follow whatever metric the board is actually showing. Pick one board, repeat the loop that feeds it, and check whether your position moves. Do not treat a single win as a character ranking.
A separate video covers the Larp Judge unlock. Use Video Guides only as a visual pass, then confirm the NPC in your server. Judge steps are not stable enough in writing to copy as a checklist here.
