Quests are a gem side path next to minigames. The objective public guides actually describe is: stay in a LARP for about 15 minutes. A full quest catalog and the NPC's exact dialogue are not published.
How to run the 15-minute objective
- Talk to the quest NPC near the start of the session, not as you are logging off.
- Read the tracker. "Stay in a LARP" means the activity the game is counting, not standing in the city hub.
- Equip a character you can clear: your best farmer, not a kit you are still failing.
- Play real minigames for cash. Buy a cheap upgrade between clears if that does not drop you out of the tracked state.
- Claim the gem reward when the UI marks the quest complete.
Leaving the activity to AFK in the hub is the common fail. A short, deliberate shop visit is different from tabbing out for the whole timer. If the client crashes, rejoin and check whether the tracker is still running before you assume credit.
Do this during the timer
- Farm cash and buy the upgrade you were going to test anyway.
- Set aside duplicate cards you will need for city NPCs. Do not start a long Sun climb if it kicks you out of the quest you are about to finish.
- Do not rebirth in the middle of the timer unless you accept losing the attempt. Rebirth's gem crumb is about 2, which does not replace the quest payout.
After you claim
Spend quest gems the same way as code gems: exclusive crates, in-stock shop characters, and readable power-ups. Not raw cash. Then return to titles or rebirth timing.
