Gems are the scarce currency beside cash. The experience description does not print gem prices. Community sessions and code write-ups agree on the sources and on one bad purchase.
Where gems come from
| Source | What is known | What to do |
|---|---|---|
| Promo codes | Six strings are on the current experience description. Amounts are not printed there. | Redeem on the code list after joining the group and liking the game. |
| Quests | A stay-in-LARP objective of about 15 minutes is the one repeatedly described. | Stay in the tracked LARP. See quests. |
| Index gifts | Gifts are tied to the character index; rarer entries are said to pay better. | Claim them when the index marks them ready. |
| Rebirth | Community sessions report about 2 gems. | Never reset only for that payout. |
Where gems should go
Spend gems on exclusive crates, in-stock gem-shop characters, and power-ups whose tooltip you have read. Jogote is the community ASR label used for a Gojo-style gem-shop character. Panda has been reported sold out, so do not save a whole balance for a row that is not in the shop today.
Converting gems into raw money is the spend community notes call a trap. Cash comes back from minigames, especially after a cash-percent title. Gems do not.
After a code drop
- Confirm the string is still on the experience description or that you are looking at the expired archive on purpose.
- Redeem one code and check the gem total.
- Open the gem shop before you spend, and skip sold-out rows.
- Leave a reserve if you are one gift or one code away from a specific character you need for a title trade.
Shop stock moves when UPDATE codes land. After Update 4.0, re-read the shop instead of trusting a September screenshot.
